via OPDB · Data East · 1993Last Action Hero
Last Action Hero backglass
000
Locations
0
Pinball Passport stamps
2.2
Community rating
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Gameplay tips 5 tips
Multiball
5
"Smart Missile" will start multiball if multiball is lit. Multiball lights on ball three if you did not successfully light it manually.
1
Completing the drop target bank lights lock on the crane. Collect two locks to boost the base jackpot value in the standard multiball.
Strategy
2
Ramp lights modes on top-left scoop. Hit scoop to start modes. Like in TAF, the next mode can be lit while a current mode is running.
2
Drop target bank will reset if you hit the wall behind it, so accurate shots are required for drop target completion.
1
Hitting the far right scoop during modes collects the "Wild Card" and enacts rewards specific to each mode (raise point value, etc).
Tips courtesy of PinTips · pintips.net
Machine specs via OPDB
Data East
Manufacturer
1993
Release year
Solid State
Mechanism
Tim Seckel, Ed Cebula, Joe Kaminkow, John Borg, Lyman F. Sheats Jr.
Design
IPDB #1416 ↗
Internet Pinball Database
Where to play it
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Machine data via OPDB · Gameplay tips via PinTips · Machine roster built through operator claiming & Pinball Passport check-ins