via OPDB · Gottlieb · 1989Lights...Camera...Action!
Lights...Camera...Action! backglass
000
Locations
0
Pinball Passport stamps
1.4
Community rating
Locations = venues tracking this machine · Rating = avg. PinTips vote score
Be the first to stamp Lights...Camera...Action! in Pinball Passport
Every play logged in your passport helps build the machine database.
✦ Log this machine
Watch gameplay videos ↗
Gameplay tips 5 tips
Skill Shot
1
Plunging the upper saucer is always good - it turns the Multiball into a 3 ball and awards a Gunfight otherwise.
Multiball
2
The 4 green TOWN targets light lock. Lock via right hole/spinner. Shoot the 2nd ball into the top hole for 3 ball MB, otherwise 2 ball MB.
2
Most targets and banks are lit for points to flail at during MB. The right loop stays lit for 1M which is the biggest point value.
Strategy
1
Gunfight (upper saucer) plays a backbox game where you need to out-draw a bad guy for Mystery (can be huge!). It gets harder over time.
1
Shooting the right loop in either Multiball or single ball play (upper flipper) can lead to quick points if executed correctly.
Tips courtesy of PinTips · pintips.net
Machine specs via OPDB
Gottlieb
Manufacturer
1989
Release year
Solid State
Mechanism
Jon Norris
Design
IPDB #1445 ↗
Internet Pinball Database
Where to play it
No locations tracking Lights...Camera...Action! yet. Check in on Pinball Passport if you find one out in the wild.
Machine data via OPDB · Gameplay tips via PinTips · Machine roster built through operator claiming & Pinball Passport check-ins